<template>
  <div>
    <div class="gva-search-box">
      <el-form
        ref="elSearchFormRef"
        :inline="true"
        :model="searchInfo"
        class="demo-form-inline"
        :rules="searchRule"
        @keyup.enter="onSubmit"
      >
        <el-form-item>
          <el-input
            v-model="searchInfo.name"
            placeholder="游戏名称"
            clearable
          />
        </el-form-item>

        <el-form-item>
          <el-button
            type="primary"
            icon="search"
            @click="onSubmit"
          >查询</el-button>
          <el-button
            icon="refresh"
            @click="onReset"
          >重置</el-button>
        </el-form-item>
      </el-form>
    </div>
    <div class="gva-table-box">
      <div class="gva-btn-list">
        <el-button
          type="primary"
          icon="plus"
          @click="openDialog"
        >新增</el-button>
      </div>
      <el-table
        ref="multipleTable"
        style="width: 100%"
        tooltip-effect="dark"
        :data="tableData"
        row-key="ID"
        border
      >

        <el-table-column
          align="left"
          label="游戏名称"
          prop="name"
        />
        <el-table-column
          align="left"
          label="GameHash"
          prop="game_hash"
        />
        <el-table-column
          align="left"
          label="操作"
          fixed="right"
        >
          <template #default="scope">
            <el-button
              type="primary"
              link
              icon="edit"
              class="table-button"
              @click="updateQmGameListFunc(scope.row)"
            >变更</el-button>
            <el-button
              type="primary"
              link
              icon="delete"
              @click="deleteRow(scope.row)"
            >删除</el-button>
          </template>
        </el-table-column>
      </el-table>
      <div class="gva-pagination">
        <el-pagination
          layout="total, sizes, prev, pager, next, jumper"
          :current-page="page"
          :page-size="pageSize"
          :page-sizes="[10, 30, 50, 100]"
          :total="total"
          @current-change="handleCurrentChange"
          @size-change="handleSizeChange"
        />
      </div>
    </div>
    <el-dialog
      v-model="dialogFormVisible"
      :before-close="closeDialog"
      :title="type==='create'?'添加':'修改'"
      destroy-on-close
    >
      <el-scrollbar height="200px">
        <el-form
          ref="elFormRef"
          :model="formData"
          label-position="right"
          :rules="rule"
          label-width="100px"
        >
          <el-form-item
            label="游戏名称:"
            prop="name"
          >
            <el-input
              v-model="formData.name"
              :clearable="true"
              placeholder="请输入游戏名称"
            />
          </el-form-item>
          <el-form-item
            v-if="type==='update'"
            label="GameHash:"
            prop="game_hash"
          >
            <el-input
              v-model="formData.game_hash"
              :disabled="type==='update'"
              :clearable="true"
            />
          </el-form-item>
        </el-form>
      </el-scrollbar>
      <template #footer>
        <div class="dialog-footer">
          <el-button @click="closeDialog">取 消</el-button>
          <el-button
            type="primary"
            @click="enterDialog"
          >确 定</el-button>
        </div>
      </template>
    </el-dialog>

  </div>
</template>

<script setup>
import {
  createQmGameList,
  deleteQmGameList,
  deleteQmGameListByIds,
  updateQmGameList,
  findQmGameList,
  getQmGameListList
} from '@/api/qmGameList'

// 全量引入格式化工具 请按需保留
import { getDictFunc, formatDate, formatBoolean, filterDict, ReturnArrImg, onDownloadFile } from '@/utils/format'
import { ElMessage, ElMessageBox } from 'element-plus'
import { ref, reactive } from 'vue'

defineOptions({
  name: 'QmGameList'
})

// 自动化生成的字典（可能为空）以及字段
const formData = ref({
  name: '',
})

// 验证规则
const rule = reactive({
  name: [{
    required: true,
    message: '请输入游戏名称',
    trigger: ['input', 'blur'],
  },
  {
    whitespace: true,
    message: '不能只输入空格',
    trigger: ['input', 'blur'],
  }
  ],
  platform: [{
    required: true,
    message: '请选择渠道',
    trigger: ['change'],
  }
  ],
  appid: [{
    required: true,
    message: '请输入appid',
    trigger: ['input', 'blur'],
  },
  {
    whitespace: true,
    message: '不能只输入空格',
    trigger: ['input', 'blur'],
  }
  ],
  secret: [{
    required: true,
    message: '请输入secret',
    trigger: ['input', 'blur'],
  },
  {
    whitespace: true,
    message: '不能只输入空格',
    trigger: ['input', 'blur'],
  }
  ],
})

const searchRule = reactive({
  createdAt: [
    { validator: (rule, value, callback) => {
      if (searchInfo.value.startCreatedAt && !searchInfo.value.endCreatedAt) {
        callback(new Error('请填写结束日期'))
      } else if (!searchInfo.value.startCreatedAt && searchInfo.value.endCreatedAt) {
        callback(new Error('请填写开始日期'))
      } else if (searchInfo.value.startCreatedAt && searchInfo.value.endCreatedAt && (searchInfo.value.startCreatedAt.getTime() === searchInfo.value.endCreatedAt.getTime() || searchInfo.value.startCreatedAt.getTime() > searchInfo.value.endCreatedAt.getTime())) {
        callback(new Error('开始日期应当早于结束日期'))
      } else {
        callback()
      }
    }, trigger: 'change' }
  ],
})

const elFormRef = ref()
const elSearchFormRef = ref()

// =========== 表格控制部分 ===========
const page = ref(1)
const total = ref(0)
const pageSize = ref(10)
const tableData = ref([])
const searchInfo = ref({})

// 重置
const onReset = () => {
  searchInfo.value = {}
  getTableData()
}

// 搜索
const onSubmit = () => {
  elSearchFormRef.value?.validate(async(valid) => {
    if (!valid) return
    page.value = 1
    pageSize.value = 10
    getTableData()
  })
}

// 分页
const handleSizeChange = (val) => {
  pageSize.value = val
  getTableData()
}

// 修改页面容量
const handleCurrentChange = (val) => {
  page.value = val
  getTableData()
}

// 查询
const getTableData = async() => {
  const table = await getQmGameListList({ page: page.value, pageSize: pageSize.value, ...searchInfo.value })
  if (table.code === 0) {
    tableData.value = table.data.list
    total.value = table.data.total
    page.value = table.data.page
  }
}

getTableData()

// ============== 表格控制部分结束 ===============
const platformOptions = ref([])
// 获取需要的字典 可能为空 按需保留
const setOptions = async() => {
  platformOptions.value = await getDictFunc('platform')
}

// 获取需要的字典 可能为空 按需保留
setOptions()

// 多选数据
const multipleSelection = ref([])
// 多选
const handleSelectionChange = (val) => {
  multipleSelection.value = val
}

// 删除行
const deleteRow = (row) => {
  ElMessageBox.confirm('确定要删除吗?', '提示', {
    confirmButtonText: '确定',
    cancelButtonText: '取消',
    type: 'warning'
  }).then(() => {
    deleteQmGameListFunc(row)
  })
}

// 批量删除控制标记
const deleteVisible = ref(false)

// 多选删除
const onDelete = async() => {
  const IDs = []
  if (multipleSelection.value.length === 0) {
    ElMessage({
      type: 'warning',
      message: '请选择要删除的数据'
    })
    return
  }
  multipleSelection.value &&
        multipleSelection.value.map(item => {
          IDs.push(item.ID)
        })
  const res = await deleteQmGameListByIds({ IDs })
  if (res.code === 0) {
    ElMessage({
      type: 'success',
      message: '删除成功'
    })
    if (tableData.value.length === IDs.length && page.value > 1) {
      page.value--
    }
    deleteVisible.value = false
    getTableData()
  }
}

// 行为控制标记（弹窗内部需要增还是改）
const type = ref('')

// 更新行
const updateQmGameListFunc = async(row) => {
  const res = await findQmGameList({ ID: row.id })
  type.value = 'update'
  if (res.code === 0) {
    formData.value = res.data.gameList
    dialogFormVisible.value = true
  }
}

// 删除行
const deleteQmGameListFunc = async(row) => {
  const res = await deleteQmGameList({ ID: row.id })
  if (res.code === 0) {
    ElMessage({
      type: 'success',
      message: '删除成功'
    })
    if (tableData.value.length === 1 && page.value > 1) {
      page.value--
    }
    getTableData()
  }
}

// 弹窗控制标记
const dialogFormVisible = ref(false)

// 打开弹窗
const openDialog = () => {
  type.value = 'create'
  dialogFormVisible.value = true
}

// 关闭弹窗
const closeDialog = () => {
  dialogFormVisible.value = false
  formData.value = {
    name: '',
    appid: '',
    secret: '',
  }
}
// 弹窗确定
const enterDialog = async() => {
  elFormRef.value?.validate(async(valid) => {
    if (!valid) return

    let res
    switch (type.value) {
      case 'create':
        res = await createQmGameList(formData.value)
        break
      case 'update':
        res = await updateQmGameList(formData.value)
        break
      default:
        res = await createQmGameList(formData.value)
        break
    }
    if (res.code === 0) {
      ElMessage({
        type: 'success',
        message: '创建/更改成功'
      })
      closeDialog()
      getTableData()
    }
  })
}

</script>

<style>

</style>
